Combat, Factions and making AIs fight.

Combat, Factions and making AIs fight.

Not much time to explain, this part of dev is going to be a bit weird. Combat and AI are what kill most projects or get them stuck in limbo. I've got a fairly simple system outlined and I can build more systems onto it but for now I only want the most basic combat functionality.

So far I managed to implement their ability to approach and fight each other. There are of course some bugs, it is very early.

So for now there's some weirdos running around bonking one another.

Anyway, I gotta cook and cool off. Hot today.