Short Break, Back to work

Short Break, Back to work

Took an impromptu short break because of some weird stuff going on, I wont get into it but I think it's all dealt with for now.

Today I separated out the Slime Creation Panel into a tabbed interface to clean up the UI a little.

Took a good bit of refactoring, that panel is at about 310 lines plus all the sub panels, pop ups, etc. It should be a little clearer to users now.

I'm very likely far from finished with it, but it's done enough to either start on the U and D of CRUD functionality or the AI for the Slimes. Also considering starting on the Tool and Weapon DB, which would be useful for adding the AI, since their AI depends on the tools they have equipped.

Anyway, all I got for today.