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PixelArt

A collection of 4 posts
Messing around making a crypt
Game Dev

Messing around making a crypt

It's got a long way to go, but I have been mostly able to sort out my isometric rendering. I've added an FPS counter that hangs out near the player character, the character needs quite a bit of work but for now I just want to
Nov 17, 2021 1 min read
What I learned the past several months
Productivity Featured

What I learned the past several months

So I noticed a few things about how I work lately. Might be useful to other people perhaps to share. First I learned about decision fatigue. This is a real problem and I thought it was just a bullshit excuse. Being aware of it I was able to notice where
Jul 16, 2021 3 min read
Spooky games and the websites they live on.
Game Dev

Spooky games and the websites they live on.

The game has been cut down to something I believe I should be able to finish in time for an October release. I've created an intro scene that I need to cut down a bit, it does go on a little long. The game story is drafted up
Jul 15, 2021 2 min read
Wandering around game dev
Game Dev

Wandering around game dev

So this stream of conscious game project has been continuing at a pretty steady and relaxed pace. I've come to the point where I have to design the outdoors and the original idea was to have the gameplay change as well as the art style. This was the
May 28, 2021 7 min read
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