Game Dev Messing around making a crypt It's got a long way to go, but I have been mostly able to sort out my isometric rendering. I've added an FPS counter that hangs out near the player character, the character needs quite a bit of work but for now I just want to
Productivity Featured What I learned the past several months So I noticed a few things about how I work lately. Might be useful to other people perhaps to share. First I learned about decision fatigue. This is a real problem and I thought it was just a bullshit excuse. Being aware of it I was able to notice where
Game Dev Spooky games and the websites they live on. The game has been cut down to something I believe I should be able to finish in time for an October release. I've created an intro scene that I need to cut down a bit, it does go on a little long. The game story is drafted up
Game Dev Wandering around game dev So this stream of conscious game project has been continuing at a pretty steady and relaxed pace. I've come to the point where I have to design the outdoors and the original idea was to have the gameplay change as well as the art style. This was the