Equipment Editor V1 Up for testing

Equipment Editor V1 Up for testing
Tibet has some pretty places, eh?

Finished the entirety of the CRUD functionality now for the Equipment DB and Editor.

I got 5 minutes until I have to make dinner so I am going to leave this here and get to that, not much to see different from yesterday's post as the majority of the work is on the back-end.

Next week I need to get a rudimentary slime equipment/stats UI implemented and then start on the dreaded AI.