A slow start this week Things should pick up after tomorrow but I have a lot of things to take care of right now. I'll hopefully have the afternoon to work today so I can get some progress on the character controller rebuild. I am hoping this should be the last major disruption
3D Player Controller I spent today working on the state machine for the player controller. Got all the states outlined and diagrammed so I can keep the transitions straight. I hope by the end of next week to be ready to test the controls and try and tune em so the game feels
Not much getting done til Monday I've got stuff to deal with right now and will be a bit distracted. I scrawled madly and here's at least... something.
The Slime Redesign Started on that, finally. I am going to simplify down as much as I can to start out. Favoring more personality in the pets over crazy randomization with tons of parts. I can always add the ones that function that way later if I want. I have also reduced the
Even more sketching and a little work on the new 3D Character Controller Went to doc's. Did stuff I had to do... gonna need to do a lot of concept art and I may as well do it while my wrist is still up for it. Managed to get the trainer NPC sketched at least. I need to make some food
A little more sketchin' Tomorrow I have a doctor's appointment and then I am gonna do some shopping Friday so I am going to be getting a whole lot of not much done this week. Drawing seems to help me clear my mind, same as guitar. Just as I remember... Good. I
Working on the player character sprite design This is the initial concept I am starting on right now. The androgynous one was the first one I drew to kind of warm up and get some sense of how I want scale to work. My favorite subject to sketch is women. My second favorite is slime characters. I
Okay, that sure as shit didn't go like I expected. Things got pretty dark over the summer. It took a lot out of me, had to quadruple the dosage of my meds over the course of it. I seem to be stable now so I am getting back to work immediately. In the screenshot I am messing around with getting
Back to work After a very long hiatus I am back to working on Geruterra. I planned to start with the updates system and the CI/CD for the client. I've learned that I have some issues with the CI not being able to load Godot plugins for some reason which
Servers seem to be stable again It turned out the issue came from a Minio container that was having problems. Also there are now 4 servers in the network so we've got a lot of power to work with now. I've been working on fixing up the container infrastructure to get back
Server Issues I'm currently working on resolving some issues with the main server. I've been away a while and things seem to have gotten a bit out of hand around here.
It's Covid. Matter of time, right? 2 negative tests but I am a paranoid bastard so I got a new test and today it came up positive. Good game, Covid. Sneaky bastard made me think it was food poisoning. Managed to avoid it this whole time but it finally got me. Looks
... and now we're sick. So Friday morning I woke up feeling like someone backed a truck over my head, over the course of the morning that evolved into full blown flu-like symptoms until I was completely shut down and unable to move from bed at all. I have mostly recovered aside from a cough
Yep, Still getting set up. I've got most of my network back online, though I think I should probably build some kind of audio isolation chamber for my server. I got close proximity neighbors now and I would rather they don't have any more reasons to dislike me aside from how
Move... somewhat complete We've got no furniture aside from a mattress and a chair but that'll be remedied over the next few months. I decided it was more important to get a good vacuum. I think I made the right choice as the floor is nice and clean. I
The Movening 3: Revenge of the Boxes If nothing goes terribly wrong tomorrow we'll be moving. Today I am finishing packing, moving all the boxes to the living room by the door and getting ready to go. Anxiety has me by the short-and-curlies but it'll be over in 24 hours. I'll
Happy Halloween; Moving Prep Continues Packing is taking a while, I thought it might so I started early. Thursday I have to take my dog to the vet to get her up to date so I can license her in the new town. Friday is the day before the move and I will probably be
Prepping to move Well, I am moving on the 4th, rented the truck and got everything set up for then. It's going to be pretty sporadic posting if at all until maybe the second week of November. I have been trying to get everything in order to make this move as
Quick update; Moving. Going to be moving, I can hardly believe it's finally happened. It really looks like things are finally getting better for us. I haven't eaten anything today and it's starting to set in so I am going to get some late lunch I think.
The Client Data Management System So on the client I was using JSON files, loading them into memory and holding them there as Dictionaries. The problem with this is all these databases can become quite large, increasing the RAM requirement of the game quite significantly over time. While there might be ways to parse these
The Database Versioning System and the series of Half-days Today I am starting on the versioning system for individual tables rather than individual entries in order to lighten the load on the API and make better local caches of data for the client to load from. While I will retain the versioning system on individual entries in the tables
Slime Detail UI, Or not. Today I am going to be working on the rest of the slime detail UI, hopefully I will finish it so I can start tweaking and tuning the care numbers. Or not, looks like I spent the day fixing bugs, mostly. As I recall I got the initial window for
Chat and Debug Console So I will need to do some testing and tuning on the tick, this means I need to be able to fire it at will. I could have an input on the server itself where I can press a button and have it fire the tick for me... but what
The Server Tick Now that I can track the ticks in the database and have the ability to change config from the web administration I can start working on the tick itself. Which is, at it's heart, no more than a simple timer that fires a bunch of functions when it