Resource Node Tools and Spawning
Another quick post. Finished by lunch today, which is good. I kinda think I may need to relax a little... have not been feeling terribly well. Anyway...
Now that I have that done I can spend the rest of the week refactoring the gatherers based on the new resource node code as well as creating a DB and editor for them. This will require me to build a Tool DB and editor so they can have pickaxes, axes, scythes, etc. And the Resource Node can use the Required Tools array I have in there in order to make sure the gatherer has the right tool. (This way if gatherers can change job you wont end up with a miner taking a pick-axe to your sandwich.)
Next week is Processing, so Sawmills, Grain Mills, Smithies, etc. Probably start with the ol' sawmill.
Well, I am going to eat my lunch and relax for a bit. Tomorrow the real work begins for the week. At least it was a nice, smooth and easy Monday, eh?
Cheers.