Game Dev A plan™ So after the last week's magnificent failure and subsequent scramble to recover I took some time to just think and study. I solidified the ideas I had around the time of the last post, sticking with 2D until I manage to publish a game at least. Failing to
Rust Cool Rust Stuff Wot I found Before I get started on the short section of coursework I have planned for today I decided to go out and look for interesting Rust stuff. The following is what I found. Are We Game Yet? - We've got all you really need it seems. It's
Rust lang More Rust and the return to Godot? First up, gonna be working through more of this Rust course, really enjoying it actually. I quite like the way this language works so far, seems to click in my head. We'll see how I feel by the end of the course, though. After 2 sections of this
Arduino Paying Technical Debts The last few days I spent setting things up, fixing stuff, paying technical debts and working on hardware projects. Yesterday I finally fixed the issue with my Pi server booting from USB. It was the enclosure I was using. You have to make sure when you plug it in that
Day Off Quick Sunday Post about DevOps Today I started working on a short course to help acclimate myself with some different tech, I have never used docker with any python projects before, in fact I rarely every bothered with it as I never really had much need for it. Though after getting a docker container set
Golang Item Databases, Basic Combat and Learning Go Decided I needed to learn something new again, Go was on the list and it has some nice concurrency and threading which is something I was missing with Python and is a nightmare to handle in C++ so I set about learning it. I am deciding on a project to
Unreal 4 The learning path I set out a little over a month and a half ago to gain a deeper understanding of things I mostly just learned through doing over the past 16 or so years. Started out with Head First C because I have been writing C for Arduino but never actually sat