Game Dev Protobound Day 9 Today I need to get the enemies wandering in the world and get started on the combat system. The combat UI is becoming more solid in my head now, I can picture it and how it flows now. Soon. For now I am working out how the enemies will wander
Game Dev Protobound Day 8 Amazing what a fresh mind will let you do. Gotta remember to take breaks or start making dumb mistakes. So I managed to fix my issues with the equipment system in 5 minutes this morning. The stack overflow came from some accidental recursion. I did a find and replace to
Game Dev Protobound Day 7 Continuing where I left off yesterday, I'll get the equipment stuff hooked up to the UI and then implement the party members' panels. Side note; funny how Tesla used flash memory for high I/O. I mean why would you ever do that? Anyone who has worked
Game Dev Protobound Day 6 Today I will be trying to get the equipment system in on top of the stats system. Yesterday's after work project turned out to be a bit of a pain when the ESP8266 I chose bought the farm and the ESP32 I had as a backup has no
Game Dev Protobound Day 5: Stats Stats are pretty simple and straight-forward as far as RPGs go. They are a set of numbers that increase or decrease based on levels and modifiers. Each character would have base stats and modified stats which are applied to attacks and defense calculations based on the types of attacks (in
Game Dev Protobound Day 4: Party time. Today's focus is the Party system and recruitment. Party members for now will just be NPCs that follow you around. First step is to create the recruit to party function. Then add a switch for Party mode/NPC mode. Next I need to set the party member to
Godot Protobound Day 3 So I am working on the NPC wandering AI. There are a lot of ways I can do this and it's proven overwhelming. You'd think it would be simple. Tell the npc to walk to a destination within range. The problem is some of the ways
Godot Protobound Day 2 So I started off adding some collision to my interior maps by making specific parts of the walls collide. Furniture and the like will be placed free-hand as objects in the map, this way I can attach behaviors to them or animate them as I see fit. The next thing
Godot Protobound: Day One Right now I am updating Arch, installing the new Linux kernel and eating breakfast. Soon, it begins. Had some hiccups in the updates, seems to be on track now. We'll see after the reboot. Could lose a day here if it goes wrong and I have to reinstall
Godot Setting up Project Management I set up the gitlab repo with project management and having broke it down into systems and steps I realize it's a bit large but I think if I keep to the milestones and try to keep things simple I should be able to pull it off. I
Rust lang 3 days of Rust and Planning So I have one more day left in the course and I have to say Rust is pretty great but it does require you to change a lot of the way you think about things and has lead to my brain just not functioning correctly for a few days, I
Rust Cool Rust Stuff Wot I found Before I get started on the short section of coursework I have planned for today I decided to go out and look for interesting Rust stuff. The following is what I found. Are We Game Yet? - We've got all you really need it seems. It's
Rust lang More Rust and the return to Godot? First up, gonna be working through more of this Rust course, really enjoying it actually. I quite like the way this language works so far, seems to click in my head. We'll see how I feel by the end of the course, though. After 2 sections of this
Arduino Paying Technical Debts The last few days I spent setting things up, fixing stuff, paying technical debts and working on hardware projects. Yesterday I finally fixed the issue with my Pi server booting from USB. It was the enclosure I was using. You have to make sure when you plug it in that
C++ Now what? So I finished that React Rest Framework course and booted my prototype out the door. I got my 3D printer setup and mostly calibrated (Need better bed adhesion, also probably going to get an auto bed level system, too). I've got a vast network of paths before me
Day Off The Next Prototype Game It turns out I am sick, had to lay down for a while yesterday afternoon and last night I was very cold. Caused me to go to 9pm with my coursework yesterday, hence no post. Today I will have to setup and calibrate a 3D printer as well, so today&
C# Two Days; One Post First of all, I just discovered this https://www.si.edu/openaccess which is great for game devs if you ask me. That's a whole lot of CC0 goodness for all kinds of applications. Good shit, Smithsonian. I will take a shot at 3D printing something from this,
C# The Second Alchemist's Weapon I decided today that I didn't need 6 pets to have a complete prototype for this project. It seems like twice what I actually would need, thinking about it. The whole point is to learn my way around unity and have some stuff I can reuse while creating
Day Off Quick Sunday Post about DevOps Today I started working on a short course to help acclimate myself with some different tech, I have never used docker with any python projects before, in fact I rarely every bothered with it as I never really had much need for it. Though after getting a docker container set
Day Off Quick Mantilogs post Spent the day adding pagination to the logs for geckos in mantilogs, as well as log searching. Then played Minecraft for some reason and hung out with my bud Vyv. It was a nice day. Cheers.
C# I'm back, babeh! I went through a bit of a period of searching for myself. It happens now and then, usually brought on by depression. That feeling that nothing I will do really matters and a need to find a way to make something that will change the world for the better. It
C# Enemy combat and leveling up equipment. Today I set out to get the enemy combat and following AI in as well as the Weapon and Armor leveling. I managed to get it in pretty early despite a late start for the day... which is surprising. I will probably be taking the rest of the day to
Golang Item Databases, Basic Combat and Learning Go Decided I needed to learn something new again, Go was on the list and it has some nice concurrency and threading which is something I was missing with Python and is a nightmare to handle in C++ so I set about learning it. I am deciding on a project to
Game Dev A basic dungeon Today I created a basic dungeon and some enemies, worked out the lighting and the trigger to change lighting and spawn enemies. I am feeling pretty drained for some reason today, so I will keep this brief with pictures. I did manage to fix the issue where the sprites for
django Xmas Eve and The Mantilogs Morph Calculator The beginning. Now we got recursive morph deconstruction and filtering. I'll just add some links and pictures to this and call it a day since it's Xmas eve after all. There's a lot of missing morphs of course. Mew is responsible for adding that