mantilogs Work on projects continues. So I've been dealing with things going wrong as they like to do around here. The power in half my house is dead... for some reason it's all on the same circuit. Mold has begun creeping in on a spot on the ceiling as well, so
Life What's been going on. First and most depressing I had to give up on finishing my October game project. I managed to get me a nerve injury in my wrist so I can't draw at all for a while and my laptop is kaput. Now I have to do most of my
Productivity Featured What I learned the past several months So I noticed a few things about how I work lately. Might be useful to other people perhaps to share. First I learned about decision fatigue. This is a real problem and I thought it was just a bullshit excuse. Being aware of it I was able to notice where
Game Dev Spooky games and the websites they live on. The game has been cut down to something I believe I should be able to finish in time for an October release. I've created an intro scene that I need to cut down a bit, it does go on a little long. The game story is drafted up
Game Dev The Game Project It managed to become a horror adventure. I've been posting less here because it's been taking a lot of my time. However I am going to be cutting a lot of the ideas I had for it and focusing on one location and trying to get
Godot The silence. I've been quiet for a bit while I worked on a few things. I've been trying to repair my TV so I can use my desktop again but no dice. Aside from that I have been gathering parts for some light display projects I have been
Game Dev Wandering around game dev So this stream of conscious game project has been continuing at a pretty steady and relaxed pace. I've come to the point where I have to design the outdoors and the original idea was to have the gameplay change as well as the art style. This was the
Game Dev The ramp up So I have been experimenting kind of stream of conscious-like with Godot, trying to work out solutions to past progress blockers as well as just doing whatever comes to mind, rather than forcing myself to a structure and a schedule I am just doing whatever. This is partly to prepare
The MMO Project All roads lead to MMO. I can't quit you, MMO project. If I am going to do anything I might as well just do the thing I have passion for, right? It's better than trying to come up with a simple project and running in circles for months, I could instead
Project Management Projects: The one true way. The only way out is through it. If I keep being terrified of failing I will never make any progress. I've just got to commit and follow through. I need to put out at least one game project this year. I have one I am working on, right
Or not. Taking stock, now. What's really important to me? It seems being laid up for so long has really messed me up. I am just running in circles. I have too many ideas and not enough time. I need to figure out what is most important to me, though
Game Dev Decisions A bit before I got laid up I started to have me a panic. I couldn't decide what kind of project I really wanted to work on. I decided I would go and do some game jams for a while and maybe that would help me clear my
Sick Day Back in the office again That was over a month. I was expecting 3 weeks at the worst but nope, I had to prematurely attempt to get back to work and elongate the recovery time. Anyway I am back now. I feel like my priorities have changed since this started, though and I will need
Sick Day Still stuck, but working on project. Yesterday I used the screens I soldered the other day while I was up and about to make the habitat displays. Originally these were going to be ESP 32 based and I was going to use the ADC pins to get temperature data from voltage divider circuits with thermistors. No
mantilogs Nearly back to normal now. Currently I'm still stuck in bed but can get up and walk around more now. I've spent the last few days working on trying to program some ESP32 cams. I ended up having to buy a second programmer as I could only seem to get the
Sick Day Site update Did some work on the server this site runs on today, updated some stuff, cleaned up some things. Installed a new version of Ghost. Things seem fine but I expect something will break at some point. I'll be spending some of the day working on changing the log
Sick Day APIs and Research So yesterday I added a couple more endpoints to the leopard gecko API. I did so thinking of two use cases I had in mind for them. Firstly graphs, having the data for graphs will allow us to see the information in a more easily digestible format. Secondly, data science.
Arduino Am I better yet? Still not good enough to be standing or sitting in a chair for too long without the pain building but I do have a good chunk of mobility back so... I'll hopefully be back in action this week. Though I had a lot of time to think and
Sick Day Working through the pain. I seem to be on the road to recovery. I had been optimistic, hoping to be back on my feet this weekend. Probably not, though still maybe? Anyway I have been plugging away at Mantilogs and my little buddy Jake(He's like a control panel for the office
Day Off Plans, right? So I write this from my bed, been here a week now. Haven't been able to walk and been in a good deal of pain. Life likes to do strange things sometimes, eh? Anyway this is the first day I have a computer again since this all began
Game Dev A plan™ So after the last week's magnificent failure and subsequent scramble to recover I took some time to just think and study. I solidified the ideas I had around the time of the last post, sticking with 2D until I manage to publish a game at least. Failing to
Protobound Protobound is dead, moving on. In order to get these problems fixed I would have to rewrite a large part of the player and the party. Persisting data the way I expected would work just doesn't seem to want to work. I've spent a few days trying to get it to
Game Dev Protobound Day 12 No sleep today, starting at 4am because there was just no way I was getting any rest. Laid there in bed for 5 hours and could not sleep at all. I might go pass out at some point during the day, I can't be sure. Drinking some tea
Game Dev Protobound Day 11 Really late start today, slept 12 hours I guess I was really tired. I spent a chunk of the day so far configuring a server and updating my other servers. I should really set up a central control system to manage all of these when I get the time. For
Game Dev Protobound Day 10 Running on low energy today, woke up to a power outage early this morning and the adrenaline of trying to get the bugs and geckos sorted for heat meant there was no going back to sleep. Today I will get the turns working with attacks coming from both sides and