Back online Sort of, anyway. The lost servers will remain lost until funds improve but I can manage the remaining server far more efficiently. Fiber came to the small town I find myself in, lucky me. I hope to use it well. Short post, got crap to do now that I am
News Going dark. ISP playing some sillybuggers on my billing, I don't have funds to absorb 110 dollars of random bills so I'll be gone for a bit. The servers are going to be unmaintained while I am gone so... sorry about anything being inaccessible after the 18th of
Day Off The Game Servers Holy crap I got a lot more servers up than I thought I could. The MMO museum is really coming together. Aside from the MMO Museum of course I am working on Geruterra. Trying to play some games that inspire me (the very games I have hosted in the MMO
Slowdown Things have slowed here for a while, I've not done much work on Geruterra this month but I have been working on the servers and getting everything ready, as well as getting all my old MMO emulators and stuff back up and running. I have set up a
Armored Mask forums Spent the day setting up the Armored Mask Forums. There are other things, but that's not important right now. Got some stuff to do, almost time to make dinner. Cheers.
Game Dev Servers and Isometric Maps Spent a lot of time working on servers lately. Got a discord server up for Armored Mask, then went and got my UO, EQ, PSOBB and L2 servers back online. The only ones currently down are EO and RO, I am doing some work on the stack for RO and
Advice On the wandering mind and the adventures of broader interests. Since I was a child I liked to do many different sorts of things, from music to writing and reading and living in the fantasy worlds created by guidelines as laid down by games and books for a short while while I read or play their contents. Beyond that I
Yarrbeard July R&D - Robots! (Hopefully) So I am doing my R&D/Creative week now, being the first week of the month(usually). It all relates to Geruterra(previously Mewsli), but it's also to deal with a problem I have been experiencing since I moved into this place. I also have some
Armored Mask Armored Mask and Mewsli So over the last week I spent a lot of time setting up for the launch of the Mewsli demo in September. My wife and I finally came up with a name for the project: Geruterra. I went and banged together a start of a website for it, just needed
Game Dev Combat AI Video This is of course very early. We have bonk, though. But I figured there may come a day when I want to retrace my steps and this should probably help.
Game Dev Combat, Factions and making AIs fight. Not much time to explain, this part of dev is going to be a bit weird. Combat and AI are what kill most projects or get them stuck in limbo. I've got a fairly simple system outlined and I can build more systems onto it but for now
Game Dev Isometric Tilemaps Made a test map with isometric tilemaps, did some bug hunting and testing. Made a quick iso tileset that I will be iterating on as I go and then took a video of the current state of the AI. Also got to modifying the modulation on a lot of the
Game Dev More Jobs for Slimes Today I will just include my notebook page for what I am working on and some pictures. A storm is rolling in as I write this and the battery in this thing is... vestigial. The Gathering AI Branches Key: In Dev & Testing Not Started Done(For Now) Waiting for
Game Dev Adding more Tools to the Slime AI Quick post. I want to get all the starting tools accounted for before I move on to combat. First I will need to work out what all the resource types are and what the tools are for each. Currently In * Scythe - Grasses * Basket - Bushes * Pickax - Mineral Deposits
Game Dev Work continues on the Slime Gathering AI Had to take a break there to do some stuff around the house. Still working on some of it but I wanted to spend a little time on the slime AI today. Or at least figure out some things about it to implement tomorrow. First of all the AI should
Site It's back, mostly! I unbroke it. Images should all be working again, everything should be back up and running and I created this thing... https://blog.yarrbeard.com/yarrbrokeit which is a test coupon thing for membership on this site. I should probably start adding some content worth subscribing here for but I
News I broke it! This is Yarr's Tri Anual Breaking of the Devlog, a broken site by Yarrbeard. I will also be probably breaking the Armored Mask blog but hey, what can I do? Better than running on wordpress right? Anyway, gonna go fetch the images.
Some downtime in the network. Gonna be doing some security updates over the next couple days, interspersed with yard work. I am also running a little bot server for one of my old inspirations; Ragnarok Online. PreRE of course. Anyway the security updates will probably mean some downtime in the network. So if anything gets
Game Dev Continuing on the Gathering AI Branch So far I have the AI moving from node to node, gathering and packing up the resourced into crates for the transporter to pick up and bring to the warehouse. It probably doesn't seem like a lot but it is a solid foundation, I will probably take most
Game Dev The gathering AI: Part One of ??? Gathering is now functional, slimes also gain experience and proficiency with their current tool on successful use. I am exhausted, need to make food. Cheers.
Game Dev The Slime Debug Panel and the start of the AI. So I designed my AI based on a tree, each slime will process their AI tick once per frame and change only when equipment or environment modification happens. To track the Environment I will be watching for things entering an area around each slime, doing some processing on them based
Game Dev Equipment Editor V1 Up for testing Finished the entirety of the CRUD functionality now for the Equipment DB and Editor. I got 5 minutes until I have to make dinner so I am going to leave this here and get to that, not much to see different from yesterday's post as the majority of
Game Dev More work on the Equipment editor Nearly there now, maybe another day or two of work on this tool and I can start on the slime AI. Maybe I will take a week off before I start AI. That shit's gonna be a right bastard. With that I am going to go figure out
Game Dev Equipping Slimes So I have some slimes armed of course, but those weapons are LIES. They are just there for testing animations and trail effects. I was thinking about starting on the AI but I realized I need the tools for the AI to work, since the slimes behave differently depending on
Game Dev Short Break, Back to work Took an impromptu short break because of some weird stuff going on, I wont get into it but I think it's all dealt with for now. Today I separated out the Slime Creation Panel into a tabbed interface to clean up the UI a little. Took a good