Day Off Quick Mantilogs post Spent the day adding pagination to the logs for geckos in mantilogs, as well as log searching. Then played Minecraft for some reason and hung out with my bud Vyv. It was a nice day. Cheers.
C# I'm back, babeh! I went through a bit of a period of searching for myself. It happens now and then, usually brought on by depression. That feeling that nothing I will do really matters and a need to find a way to make something that will change the world for the better. It
C# Enemy combat and leveling up equipment. Today I set out to get the enemy combat and following AI in as well as the Weapon and Armor leveling. I managed to get it in pretty early despite a late start for the day... which is surprising. I will probably be taking the rest of the day to
Golang Item Databases, Basic Combat and Learning Go Decided I needed to learn something new again, Go was on the list and it has some nice concurrency and threading which is something I was missing with Python and is a nightmare to handle in C++ so I set about learning it. I am deciding on a project to
Game Dev A basic dungeon Today I created a basic dungeon and some enemies, worked out the lighting and the trigger to change lighting and spawn enemies. I am feeling pretty drained for some reason today, so I will keep this brief with pictures. I did manage to fix the issue where the sprites for
django Xmas Eve and The Mantilogs Morph Calculator The beginning. Now we got recursive morph deconstruction and filtering. I'll just add some links and pictures to this and call it a day since it's Xmas eve after all. There's a lot of missing morphs of course. Mew is responsible for adding that
Game Dev (Hopefully) Completing the Pet transformations. I plan to make the first armor and weapon sprites today. I will only have a single frame attack animation since I want it to be quick, snappy and smooth to transition to and from. Also I don't want to have to do 32 frames per armor. This
django Pet generators and wearing pets as armor Today I could work on Tamakai or on the Philosopher project. Feeling pretty tired, hoping the tea will kick in soon... but I might do a bit of work on both. I want to add the pet generation to account creation on Tamakai and hopefully get the pet to armor
The Alchemist Project The Alchemist Project Part 2 Today I worked on the pets, getting them walking around and getting the UI hooked up. I do need to lock sprite rotation properly but they now wander and avoid obstacles and each-other. I got the pet UI in and wired up to functions on the pet it represents. I
Unity The Alchemist Project So today I spent trying to work out the Unity state machine animation. Still not sure exactly how it all works but I have something that works well enough for now. Next I set about making a basic inventory system and some repopulating mining nodes. Get close to a node,
django Tamakai and Unity I've spent the last few days learning my way around Unity again. It's only crashed on me once so that's a new record. I did manage to get some things done that I wanted to do with Godot but couldn't so that&
Game Dev Recovery. It's been a rough couple of weeks for me, hit a wall, got depressed, got sick. Cyberjank came out, it is a good game under all the bugs though, as far as I am concerned. Though I never boarded the hype train. It is as I expected, given
Day Off A Saturday Post Alright, having thought about it and slept on it I think I can fix the problems with the MMO project in one place where I think it is going wrong. Also I want to attempt compiling Poco libs into a GDNative extension, if I can do that I will have
The MMO Project The MMO Project Part 19: Another dimension or scrap it, we're starting over. TL;DR: I unraveled the yarn of my code to see the way I had designed everything would lead to massive rewrites across the board. I need to rewrite it all with a plan this time. To be honest I am surprised I got this far without a plan. I
Groundwork part 2 I had hoped to be coding today but the new host may be as inept as the old host. Time will tell. So that disk space issue was apparently linked to their image for Ubuntu 20 which I was using because I usually just use Ubuntu for servers since it
C++ Groundwork Today I have been setting up the servers for supporting the MMO project and was trying to get some forum software that isn't super over-engineered running. While I will have to write my own forum some time for the Tamakai project, I would much rather use something old
Game Dev Damage Control So a lot of my servers and ssl certs went kinda... badly the last couple days. Today I have remedied that by getting a new host for my VPSes. It's about lunch now and I spent the majority of the morning doing research on deals since there are
The MMO Project The MMO Project Part 18: Mmnope. Took a long chunk of time off, restructured the project management quite a bit. Needed fresh eyes before I continued on here, don't want to go too far down the wrong path and the map stuff has had me really stressed out. It is really important I don&
django The Half-Day and Mantilogs Well, I am still kinda figuring out the maps and how they work on the server as well as how to better handle the server's state. This required quite a bit more than expected and I am still in the planning phase of it and I realized I
Software Some interesting projects, wot I like. A day late, got distracted with stuff. I also managed to get a good chunk of the map system figured out so Monday I will be able to get started sooner, in theory. I will be doing some research before I get started with the implementation. I also have to
Day Off The Day Off Part 1: Wait what? So, I decided to take a day or 2 off. I say that, but I tried to take days off before and I still ended up working anyway. Am I a workaholic? Anyway the whiteboard came today which is great. This will certainly help me keep the big picture right
Game Dev The MMO Project Part 17: Iten plz Today I hope to finish up the inventory system, at least as far as I can for now. Some things require other features to be implemented first. I also had some ideas about how the skill tree system will work. Got me a page written up with the details sitting
C++ The MMO Project Part 16: Bags of loot Since the whiteboard is still on it's way I am sitting here with 4 sheets of paper working out the Inventory. Currently I am writing the C++ wrapper for the inventory which should be fairly straightforward insofar as it's just taking the code from the character
Game Dev The MMO Project Part 15: Thinky pain. So I took some time to rest. Didn't really end up resting much because cats are assholes but I did spend that time casually writing down some notes based on things I liked about MMOs from the old days, the golden age as it were as well as
Game Dev The MMO Project Part 14 So today I have to finish up the stat panel then figure out the next move. Maybe I will start trying to figure out how to implement multiple maps. I have been sort of building up to it with the way I have a current_map field on all the